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Game Brand Documentation

Game Brand Documentation v1.1

Brand rules for how SOLMAMY presents itself inside game contexts — SOLMAMY being the planned company/ecosystem Sol Mamy is mascot of, a separate entity from SOLMEME (the peripheral, monthly-released memecoin persona; see Brand Book — Terminology). This document does not cover game mechanics, economy, engineering, or any technology-stack decision (engine, backend, etc.) — those belong to game design/engineering documentation, produced elsewhere, and are explicitly out of scope here regardless of what research exists for any specific game concept.

In scope: mascot appearance in-game, logo/mark usage, color, typography, tone, visual language, UI brand language (only where it is genuinely brand-level, not a UX/engineering decision), allowed/prohibited brand presentation.

Out of scope: gameplay systems, combat/progression/economy design, backend architecture, any specific engine or technology choice.

Vault Defender is SOLMAMY’s planned ecosystem/community game concept — it is not a core-business pillar (planned core: Launchpad, Analytics, Reputation; see Brand Book — Foundation). This document governs its brand presentation only; game mechanics/economy are out of scope regardless of what game-design research exists.

Structural framework only. No brand-specific source material for any game context has been produced yet — this is a real, current gap, confirmed by direct search, not an oversight. This document establishes the correct chapters and inherits Brand Book and Mascot Book’s existing rules; every game-specific fact below is marked as a gap rather than invented.

This book is part of the SOLMEME Brand Documentation System. The materials created within this project, and the rights to them, belong to Lavatti Union — see OWNERSHIP_AUTHORITY.md (the system’s single canonical source for this fact) for the full statement. This book applies Brand, Mascot, and Story & Universe facts to game contexts; it does not itself grant, license, or transfer any right. A game team building from it does not become the owner of the underlying system by doing so.

  1. Brand Identity in Games
  2. Mascot in Games
  3. Visual Language
  4. Logo & Mark
  5. Voice & Tone
  6. World/Universe Presentation Principles
  7. Usage
  8. Quick Reference